Вышла первая рабочая версия MoTeC плагина для рФактор2.
Качать тут: http://www.gamefront.com/files/21193691 … 012011.rar
(разархивировать в папку с игрой)
Плагины
Сообщений 1 страница 5 из 5
Поделиться118 Янв 2012 19:11:55
Поделиться221 Янв 2012 17:44:03
Новая версия МоТеК плагина:
http://www.gamefront.com/files/21205342 … 012012.rar
По первой ссылке он почему-то не доступен.
Вот другая: http://www.mediafire.com/?yxzolumc9tudlrx
Он добавил новые фичи, поэтому старый ini надо либо переименовать либо удалить и дать плагину создать новый.
Fixes
- Previous version wasn't deleting its temp files - sorry! (you can go and delete any .ldtemp files you find in your log folder, MoteC doesn't use them)
Changes
Added most of the new data in rF2's plugin interface, but there are some оговорками:
--- Filtered input can now be logged. You can see autoblip & autolift, speed limiter, and probably also TC on the throttle trace, ABS effects will be seen on braking (I think!), steering input is affected by steering help and maybe sensitivity etc. I'm not sure how useful this is so you can choose in the .ini file whether to log the raw inputs as before, the new filtered ones (which will appear as the normal input channels in MoteC), or both (Filtered inputs are new channels, and you'll have to add them to graphs yourself).
--- Wheel Toe and Camber is logged - unfortunately rF2 is currently returning 0 for all camber values.
--- Steering input is now a percentage of full lock. In rF1 I was grabbing the current setup steering lock from memory and producing a steered angle from it, but you should be able to use the average of FL and FR Toe values to get an accurate steered angle figure (MoteC's built-in 'Oversteer' Maths will use it).
--- Aerodynamics figures (drag, front/rear downforce, front wing height, front/rear height) can be logged, but again this is optional and off by default. I've assumed N for the forces.
--- Contact patch details are referenced and now logged (lateral and longitudinal velocities for both the ground at the contact patch and the contact patch itself)... but always return 0 from rF2. Even if it worked I would wonder how useful it would be for setting up a car, but if it ever gets switched on you can log it if you want.
--- 'Brake Pressure' for each wheel; the files (ISI) say this is a percentage figure at the moment, so they will represent the current brake balance and pedal position. Expected to switch to kPa later on, I'll update the unit then.
--- Other new channels: Suspension force for each wheel, front and rear third spring deflection.
Поделиться327 Янв 2012 13:50:35
Плагин для стабилизации головы пилота. http://narod.ru/disk...plagin.rar.html
Установка: внести изменения в файл \rFactor2\UserData\player\player.PLR , как показано ниже
Cockpit Vibration Mult1="0.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="0.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="0.00000" // Secondary rate of vibration affects eyepoint orientation
Car Vibration Mult1="0.00000" // Vibration multiplier affects cameras attached directly to the car
Look Up/Down Angle="0.40000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57)
Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57)
Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57)
Затем 2 файла из архива .dll и .ini скопировать в \rFactor2\Plugins
Поделиться427 Янв 2012 14:35:10
Страница разработчика плагина RealHeadMotion (того о котором писал Савелий):
https://sites.google.com/site/mididrumc … ion-plugin
Он его правит и дорабатывает, с нее можно качать последние версии. (в правом нижнем углу будет мелка стрелка вниз, это и есть Download )
Поделиться527 Янв 2012 14:55:07
FXAA Плагин. Улучшатор графики.
FXAA это Fast approXimate Anti-Aliasing. Выполняется в пиксельном шейдере. Работает быстрее чем MSAA.
Сыылка: http://gniewko.ayz.pl/priv/fxaa/fxaa.zip
Ветка на форуме ISI: http://isiforums.net/f/showthread.php/3 … A-injector